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(May also be applied to Nightmare, but I dunno. Calm now works on Anxious party members.Pensive Moment - When in a Quarrel, instead of becoming moody with the target when they defeat an enemy, there's a chance they might rethink their choices, slightly lowering the meter.More is reduced when more people join in. Breaking Limits - Slightly reduces MP used by a skill.Iron Will - Through sheer determination, regain a bit of HP and MP when a friend is knocked out.
Confrontation - If one of the friends is under a status effect from an enemy, slightly boost the stats of the confronting friend. Forgiveness - If in battle, Resentment may not be gained from an action that would normally cause it. When under the Crying status, the Player can still select attacks (similar to how the AI is). The Eldest and Middle Fab Fairies will now have Traveller's Hub favors, along with various NPCs (as long as they aren't a part of a delivery favor).įor obvious reasons, the Dragon (Dominic), Dark Lord and their Phantom of Evil variant, and any part of the Darker/Darkest Lord do not appear in the monster journal. There's a way to buy Grub, but it ain't cheap! Check the Daily Grub Menu!Ĭamping events will continue to occur in postgame. Rivalries tend to increase relationship level-ups efficiently, but also are a lot more fragile than the standard job. Jobs also have rivalries, meaning the characters are in competition with others of a certain job because of their similarities or differences (ex. Except, surprise! Monsters! The playable monsters in this game had multiple variations in the last game (example: Rock Moths are the base enemy for Jade, Gold, and Black Butterflies). Mii mechanics from the previous game still work like how they used to in the last game. What the split charm means for the previous heroes is unknown. Both teams will be at odds or forced to cooperate to knock the new baddie down a peg. The OTHER half is a laid-back and chillaxed supporter who is "totally down" to give a monster a power boost and fight off the new and improved beasts created by the Eclipse. They suggest to set out with a new team to recover the old one. The traveling Mii's half of the charm is the same as the last game's: a noble but fun-loving voice of a guardian angel. The hero and a monster (of player choice) are speedy enough to grab one half each, but the monster flees from the town to avoid getting hurt. The raid leads to a major disaster: the Antique Charm is launched out of the Greenhorne resident's hands and split into two when it hits the ground. A traveler is determined to stop this like the old heroes would, but Greenhorne is attacked by monsters the moment the new hero arrives. Once tamed monsters are now being corrupted. Years pass, and suddenly, a nasty force called Eclipse created new waves of monsters and snatched the faces of Miis across Miitopia. The team gave the Antique Charm to a Greenhorne resident for safekeeping, and they were gone once more. It was a definite promise that they would reunite one day when the world needed them again. The team of ten heroes from the previous game are said to have split up after all was done to pursue new goals. Even New Lumos proved to be safer with all the monsters tamed!
Miis learned to coexist with the monsters remaining after the Dark Lord's attack. After the heroes of the previous game saved Miitopia, there was peace once again.